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Hoi4 Field Marshal Vs General

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Skip to content. All hoi4 leader traits. Hoi4 General Vs Field Marshal 12/8/2019 Baton of Field Marshal Maximllian Freiherr von Weichs (National Infantry Museum, Fort Benning, Georgia)Irving showed a photograph of a general, I believe Field Marshal Wilhelm Keitel, reviewing his troops.

Field

Is there any point in using more armor inside the division if you can afford it? Thirdly, make sure your tech is good.

Artillery attack down again and again, planning down reduce all around attack, hardness of tanks/motorized increased, and AI improvements. A few hosts have (sensibly IMO) started adding house rules to bring things back to sanity. What are they?

A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.

'space marines' make no sense in multiplayer, they are not OP. Press question mark to learn the rest of the keyboard shortcuts. They seem to have pitiful stats and unless you have 10+ factories on them they just take too long to produce. Armour/piercing was not changed a lot so you can still easily get armour. But their still extremely powerful and broken. Pierces everything, over 1k soft attack on ~45% hardness while still having decent mobility of being a tank division. New comments cannot be posted and votes cannot be cast. Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. You don't need tube artillery when you have flying artillery. If you don't have dedicated AT guns you will be taking 50% more damage and doing 50% less. As noted before 4x for every point over. Bonus: Fortify your territories, it'll give a big debuff to attackers attack value, which will let your super unit hold off the hordes even better. The 1 TD gives hard attack as well as increasing the hardness of the division. I heard the TD part was less good than previously? Wow since no one in this tread has actually posted the 'space marine' division composition like its some trade secret, i guess ill do so. 349 votes, 55 comments. Well, what exactly are they and how do you build them. Tech Priest also made a poor man's space marine template however I've never noted it down but I could ask him later on today and tell you it if you want. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w.

Usually only recon and engineers. so, 40W space marines have low org, low HA and will get overrun by tanks quite easily, while being quite expensive, 10inf+supportAT will do the same job longer and cheaper. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Well, veterancy is good. As noted before 4x for every point over. How one division of space Marines can hold off entire armies.

Both those are weighted averages making a single battalion change it a lot. Close. You don't need tube artillery when you have flying artillery. this division is the most efficient strongest units you can build against infantry and so far there is no effective way to counter it except with anti tank and air superiority. The artillery shells the everliving hell out of the enemy, so they lose organization really fast. Image. 4 years ago. Marines also have noticeably better organization and slightly better offense with slightly worse defense compared to infantry. if you were in the game lobby i regularly play in 'space marines' are 12 marines 6 art 1 heavy td these are very very efficient for their ic and are considered the best division by a lot of players. Every attack over defense/breakthrough is 4x as strong.

edit: 1 40 width is like 2 20 always rolling high in combat striking the same opponent. 6 Motorized, 8 Medium SPGs, 1 Medium Tank and 1 Heavy Tank Destroyer. Press J to jump to the feed. 10-6-1 with engineers, support art, recon, and medics 2760. 40 width infantry may as well turn into space marines as space marines will do better (higher attack to fend off). Units can get a +75% combat bonus from level 5 veterancy. They are capable of bogging down tanks due to their numbers and AT potential.

This allows marine units to fight on longer then other infantry and into more difficult positions. If that is what you want to do, go ahead. They also work good in bad terrain. Are marines better than standard infantry? I heard this term used in multiple games I have played. I'm rather new and heard that division template was sort of cheaty as well. Press J to jump to the feed. Cookies help us deliver our Services. You ban space marines, and players come up with something else, but battles are still wrong.

Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. But 1:1 this division will eat what you described alive, especially if they do not get to entrench. How would that fare against hard divisions? Are you refering to the 7 infantry and 2 arty 'Infantry division template'? 40 width. What you describe (infantry/artillery spam) is only really good if you're a minor and can't afford the research/production of proper tank divisions like this. Press J to jump to the feed. Log in sign up. Obviously can be bumped to 44 quite easily.

Theretically having a single armored unit is enough to give the divsion its corresponding armor value? Space Marine style templates can still work and be valuable, but no longer can you expect it to work vs every division you encounter. And yes they still exist and are good. TD is armour and piercing. So a blitzkrieg of tanks is more efficient then a wave of infanry causing space marines to fall off. The best I've seen so far is 'no more than two arty of any type in a division, excluding support arty'. This is also essential to reduce the cost of tank destroyer and the division in general. By using our Services or clicking I agree, you agree to our use of cookies. 349. New comments cannot be posted and votes cannot be cast. For example, running Expert AI I can hold out as Ethiopia fairly easily, while without it, I get overrun within a year or two.

Commander

Land doctrines and infantry equipment make a huge difference. This is also essential to reduce the cost of … Next, ensure they are well equipped. Back in 1.4 or so you could add 1 heavy tank destroyer to a bunch of infantry boys and get many of the benefits of TDs (hardness and piercing) due to how the math worked. Artillery. This can result in as much as 5x the attack from merging. User account menu. This makes a single HTD provide as much armor as multiple medium tanks and this requires AT guns to fight it. The template pushes the game mechanics past the breaking point. Yes, it is possible. I don't know why, but Expert AI seems to actually make enemy divisions worse for me. you can hold off unlimited numbers of enemies if you keep them pocketed and contained or attack them as soon as they land on a beach, (if they are pocketed they will lose stamina or whatever) (if they just landed they have no stamina or whatever), so you can just sit there an massacre 1m americans as they land on your beaches if you pay attention, it doesn't matter what equipment you have when you're attacking low morale units because they'll have low multipliers on their stats while your guys have hundreds of soft attack, New comments cannot be posted and votes cannot be cast.

Most often, it'll do what it is supposed to do, buff your infantry. Their is almost no good way to fight these powerful divisions unless you also use space marines. Artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Is this correct? Alternative is mountaineer. Add field hospitals to your units to prevent xp loss.

Defense of multiple divisions is not combined. Oh and you equip them with as few support battalions as possible to bump up armor and piercing. There are probably better ways to make your army perform better with the resources space marines would cost. 349. Still a thing technically.

Commander
Hoi4 Field Marshal Vs General

Hoi4 Field Marshal Vs General Wiki

Field

Is there any point in using more armor inside the division if you can afford it? Thirdly, make sure your tech is good.

Artillery attack down again and again, planning down reduce all around attack, hardness of tanks/motorized increased, and AI improvements. A few hosts have (sensibly IMO) started adding house rules to bring things back to sanity. What are they?

A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio.

'space marines' make no sense in multiplayer, they are not OP. Press question mark to learn the rest of the keyboard shortcuts. They seem to have pitiful stats and unless you have 10+ factories on them they just take too long to produce. Armour/piercing was not changed a lot so you can still easily get armour. But their still extremely powerful and broken. Pierces everything, over 1k soft attack on ~45% hardness while still having decent mobility of being a tank division. New comments cannot be posted and votes cannot be cast. Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. You don't need tube artillery when you have flying artillery. If you don't have dedicated AT guns you will be taking 50% more damage and doing 50% less. As noted before 4x for every point over. Bonus: Fortify your territories, it'll give a big debuff to attackers attack value, which will let your super unit hold off the hordes even better. The 1 TD gives hard attack as well as increasing the hardness of the division. I heard the TD part was less good than previously? Wow since no one in this tread has actually posted the 'space marine' division composition like its some trade secret, i guess ill do so. 349 votes, 55 comments. Well, what exactly are they and how do you build them. Tech Priest also made a poor man's space marine template however I've never noted it down but I could ask him later on today and tell you it if you want. 1 medium tank or (1936 light anti tank if your poor) for 50% armor bonus 2w.

Usually only recon and engineers. so, 40W space marines have low org, low HA and will get overrun by tanks quite easily, while being quite expensive, 10inf+supportAT will do the same job longer and cheaper. Space marines is a much overrated tactic which used to work well in singleplayer by exploiting the weakness of the AI but is easily beaten in multiplayer. Well, veterancy is good. As noted before 4x for every point over. How one division of space Marines can hold off entire armies.

Both those are weighted averages making a single battalion change it a lot. Close. You don't need tube artillery when you have flying artillery. this division is the most efficient strongest units you can build against infantry and so far there is no effective way to counter it except with anti tank and air superiority. The artillery shells the everliving hell out of the enemy, so they lose organization really fast. Image. 4 years ago. Marines also have noticeably better organization and slightly better offense with slightly worse defense compared to infantry. if you were in the game lobby i regularly play in 'space marines' are 12 marines 6 art 1 heavy td these are very very efficient for their ic and are considered the best division by a lot of players. Every attack over defense/breakthrough is 4x as strong.

edit: 1 40 width is like 2 20 always rolling high in combat striking the same opponent. 6 Motorized, 8 Medium SPGs, 1 Medium Tank and 1 Heavy Tank Destroyer. Press J to jump to the feed. 10-6-1 with engineers, support art, recon, and medics 2760. 40 width infantry may as well turn into space marines as space marines will do better (higher attack to fend off). Units can get a +75% combat bonus from level 5 veterancy. They are capable of bogging down tanks due to their numbers and AT potential.

This allows marine units to fight on longer then other infantry and into more difficult positions. If that is what you want to do, go ahead. They also work good in bad terrain. Are marines better than standard infantry? I heard this term used in multiple games I have played. I'm rather new and heard that division template was sort of cheaty as well. Press J to jump to the feed. Cookies help us deliver our Services. You ban space marines, and players come up with something else, but battles are still wrong.

Note this design is 44 combat width however when combined with a field marshal which provides -10% own combat width it brings it down to 40 which is obviously better. But 1:1 this division will eat what you described alive, especially if they do not get to entrench. How would that fare against hard divisions? Are you refering to the 7 infantry and 2 arty 'Infantry division template'? 40 width. What you describe (infantry/artillery spam) is only really good if you're a minor and can't afford the research/production of proper tank divisions like this. Press J to jump to the feed. Log in sign up. Obviously can be bumped to 44 quite easily.

Theretically having a single armored unit is enough to give the divsion its corresponding armor value? Space Marine style templates can still work and be valuable, but no longer can you expect it to work vs every division you encounter. And yes they still exist and are good. TD is armour and piercing. So a blitzkrieg of tanks is more efficient then a wave of infanry causing space marines to fall off. The best I've seen so far is 'no more than two arty of any type in a division, excluding support arty'. This is also essential to reduce the cost of tank destroyer and the division in general. By using our Services or clicking I agree, you agree to our use of cookies. 349. New comments cannot be posted and votes cannot be cast. For example, running Expert AI I can hold out as Ethiopia fairly easily, while without it, I get overrun within a year or two.

Land doctrines and infantry equipment make a huge difference. This is also essential to reduce the cost of … Next, ensure they are well equipped. Back in 1.4 or so you could add 1 heavy tank destroyer to a bunch of infantry boys and get many of the benefits of TDs (hardness and piercing) due to how the math worked. Artillery. This can result in as much as 5x the attack from merging. User account menu. This makes a single HTD provide as much armor as multiple medium tanks and this requires AT guns to fight it. The template pushes the game mechanics past the breaking point. Yes, it is possible. I don't know why, but Expert AI seems to actually make enemy divisions worse for me. you can hold off unlimited numbers of enemies if you keep them pocketed and contained or attack them as soon as they land on a beach, (if they are pocketed they will lose stamina or whatever) (if they just landed they have no stamina or whatever), so you can just sit there an massacre 1m americans as they land on your beaches if you pay attention, it doesn't matter what equipment you have when you're attacking low morale units because they'll have low multipliers on their stats while your guys have hundreds of soft attack, New comments cannot be posted and votes cannot be cast.

Most often, it'll do what it is supposed to do, buff your infantry. Their is almost no good way to fight these powerful divisions unless you also use space marines. Artillery. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Is this correct? Alternative is mountaineer. Add field hospitals to your units to prevent xp loss.

Defense of multiple divisions is not combined. Oh and you equip them with as few support battalions as possible to bump up armor and piercing. There are probably better ways to make your army perform better with the resources space marines would cost. 349. Still a thing technically.

Hoi4 Field Marshal Vs General Wiki

Hoi4 Field Marshal General Traits

Yesterday I saw: 9 infantry, 4 line-arty, 3 M-SPART, 1xLine AT for 40 combat width. Every attack over defense/breakthrough is 4x as strong. Id want to add into your very good reply that space marines arent the problem, they just highlight the fact how broken the current battle mechanics are. https://www.naguide.com/hearts-of-iron-iv-4-recommended-division-templates A division template that is kind of exploitative. Space marines tend to have a ton of artillery for soft attack. I keep seeing rules in MP saying 'no space marines'. CAS and bombers where also buffed making a strong airforce important. a single AT pierces it, and 2 AT have more hard attack at lower costs. Press question mark to learn the rest of the keyboard shortcuts. Their probably the strongest as a poor nation where more industrial can build proper tank divisions. Basically, you build regular 20-width infantry/artillery divisions but swap one of the infantry for a single heavy tank unit.

Most commonly we use 1 heavy tank destroyer as each battalion requires half the amount that normal armour does and provides higher overall armour than medium making it harder to pierce, 12 marines or mountaineers due to their upgradeability through tech and better regeneration, 6 artillery to boost soft attack considerably. CAS and bombers where also buffed making a strong airforce important. i believe its coined by a player called techpriest? Marines have 10-20 more organization then infantry, higher terrain, and other stats. This doesn't cost all that much in industry but means the whole division gets some armour, which means divisions with low … Basically it was not the heavy tank destroyer it was the artillery/infanry. A single well equipped unit will destroy several badly equipped divisions. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A place to share content, ask questions and/or talk about the grand strategy game Hearts … Press J to jump to the feed. Space marines tend to have a ton of artillery for soft attack.

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